Chess LLD: Scope Like a Senior, Move Like a Strategy Pattern
A low-level design walkthrough of chess: scoping the unbuildable, one movement rule per piece via the Strategy pattern, a shared path-clear helper for sliding pieces, and the complete implementation.
"Design chess." The final boss of game LLD — and the first trap isn't technical at all. Chess is enormous: castling, en passant, promotion, check, checkmate, stalemate, threefold repetition. Try to build all of it in forty-five minutes and you'll deliver none of it. The first skill being tested is scope: can you carve out a core that's genuinely complete, name what you've deferred, and show exactly where each deferred rule would bolt on? The second skill is the one this series has been building toward. Tic-Tac-Toe needed no patterns. The vending machine almost needed State. Snake & Ladder coll…
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